ICE PALACE
Description: A gorgeous palace made out of eternal enchanted ice. It has a lovely view too! "I hope the cold doesn't bother you." Requires 1000 presents to fully upgrade this beauty! Offers +160 to the population limit and has a Size of 2x2.
Limit/Price: 1x 2750 presents per Event | 5x 3300 gems per Event
Tradable: No
Giftable: No
TOY FACTORY
Description: With love and care all sorts of toys are made here. There is something for every one. Have you been nice or naughty? "Here is where all the winter magic happens". This Provisioner creates 3 different buffs, with 3 updates and has a size of 2x2. Base production time can be reduced by additional buildings of the same type.
Buff |
Effect |
Target |
Duration |
Base Production Time |
Cost |
Lead Soldiers |
+300% Production Speed |
Barracks, Combat Academy, Elite Barracks |
24 hours |
24 hours |
Sausage 450, Gold 200 |
Surplus Prop Weapons |
Turns Damascene Swords and Arquebuses into 10 Advanced Tools |
Mayor's House |
- |
24 hours |
100 Damascene Swords, 50 Arquebuses |
Leftover Wrapping Paper |
+300% Production Speed |
Simple Papermill, Intermediate Papermill, Advanced Papermill |
24 hours |
24 hours |
Exotic Wood 150, Oil 20 |
Star Menu: Will got back to the starmenu after demolition, but will lose all building upgrades.
Limit/Price: 1x 3999 presents per Event| 1x 4799 gems per Event
Tradable: No
Giftable: No
Level |
Upgrade Costs |
1 |
x |
2 |
1500 Bronze + 1600 Presents |
3 |
600 Gold + 2600 Presents |
GIANT SNOWGLOBE
Description: This giant globe and its ever swirling snow capture the Christmas spirit year long. Everyone that comes close to it is filled by warm feeling of wonder and joy. "Winter joy 24-7, all year round". This is a public building with a size of 1x1.
Level |
Name |
Cost |
Effect |
1 |
Snow Globe Buff Level 1 |
400 Water 500 Plank |
+300% output, input required +100%, 6x6 area. Duration: 4 hours |
2 |
Snow Globe Buff Level 2 |
400 Beer 600 Fish |
+400% output, input required +50%, 7x7 area. Duration: 5 hours |
3 |
Snow Globe Buff Level 3 |
500 Flour 600 Coal |
+500% output, no additional input required, 9x9 area. Duration: 6 hours |
Limit/Price: 1x 2195 presents per Event | 5x 2799 gems per Event
Tradable: No
Giftable: No
Level |
Upgrade Costs |
1 |
x |
2 |
1500 Bronze + 1600 Presents |
3 |
600 Gold + 2600 Presents |
IGLOO
Description: A warehouse made in Inuit style. Very useful to store perishable goods as it keeps them fresh. Very fresh. "It is literally igloo-ed together". It will store up to 40000 of each resource and has a size of 2x2.
Limit/Price: 1x 3499 presents per Event | 5x 4199 gems per Event
Tradable: No
Giftable: No
CONCERT HALL
Description: Grant yourself some high culture and build the wonderful Concert Hall. With this building, you will be able to change the background music and at the same time benefit from very powerful zone buffs. Right from the start, 5 different Christmas concerts are ready for your ears:
- "Jingle All The Way"
- "We Wish You A Merry Christmas"
- "Silent Night"
- "Early Blossom"
- "Spring Party"
Buff: "Musical Boost" - +700% recruitment speed for your Barracks and Elite Barracks for 1 hour.
Cooldown: 24 hours, reduced by additional buildings of the same type
Star Menu: Goes back to your Star Menu when demolished.
Limit: 3x per Event
Price: 2795 presents
Tradable: No
Giftable: No
WONDEROUS WINTER RESIDENCE
Description: A freezing bastion against the winter cold. Could someone please get a heating engineer? This beautiful and unique winter residence is a must under every Christmas Tree. Houses 140 Population at the start, up to 650 once fully upgraded.
Star Menu: Goes back to your Star Menu when demolished. Loses upgrade levels when torn down as usual.
Limit: 3x per Event
Price: 3495 presents
Tradable: No
Giftable: No
GIFT CHRISTMAS TREE
Description: Provides a free gift every 7 days. Supports up to 15 total Gift Christmas Trees for additional rewards!
Star Menu: Goes back to your Star Menu when demolished
Limit: 2 per Event
Price: 1695 presents
Tradable: No
Giftable: No
STONE STATUES
Description: Decoration item
Star Menu: Goes back to your Star Menu when demolished
Limit: Unlimited
Price: 49 presents each
Tradable: Yes
Giftable: Yes
BRAZIER
Description: Decoration item
Star Menu: Goes back to your Star Menu when demolished
Limit: Unlimited
Price: 89 presents
Tradable: Yes
Giftable: Yes
CHRISTMAS BAKERY
Description: Buffs surrounding buildings in a certain area - it halves the input costs on top of boosting the output
Star Menu: Goes back to your Star Menu when demolished. Loses upgrade levels when torn down as usual.
Limit: 3x per Event
Price: 2495 presents
Tradable: No
Giftable: No
SMALL RIVERHOUSE
Description: Cute small riverhouse that can even be built on rivers. Grants space for 40 Population.
Limit: 6x per Event
Price: 495 presents
Tradable: Yes
Giftable: No
OIL MILL
Description: Produces Oil from Oilseed gathered from adventures combined with other resources (Wheat, Stone, Herbs). One of 2 Main upgrade resources for level 7 building upgrades. Every further Oil Mill reduces the production time.
Limit: 1x per Event
Price: 1x 4495 presents | 1x 29950 Magic Beanstalks (Level 42) | 1x 24950 Obsidian Ore (Level 65) | Unlimited x9950 Gems
Tradable: No
Giftable: No
CHRISTMAS MARKET
Description: Buffs surrounding buildings in a certain area - upgradable to increase both areas of effect and buff output
Star Menu: Goes back to your Star Menu when demolished
Limit: 2 per Event
Price: 1995 presents
Tradable: No
Giftable: No
GINGERBREAD STORAGE
Description: A small 2x2 storage building with a mighty 18,000 capacity - cannot be upgraded
Star Menu: Goes back to your Star Menu when demolished
Limit: 3 per Event
Price: 895 presents
Tradable: Yes
Giftable: No
IMPROVED FLOATING RESIDENCE
Description: An improved version of the Floating Residence - grants space for 140 population
Star Menu: Goes back to your Star Menu when demolished
Limit: 3 per Event
Price: 1495 presents
Tradable: No
Giftable: No
IMPROVED FLOATING RESIDENCE WINTER SKIN
Description: Building Skin
Effect: Sets your Improved Floating Residence to a more "Frozen Over" look
Limit: Unlimited
Price: 60 presents (15 days) / 345 presents (permanent)
Tradable: Yes
Giftable: Yes
CHRISTMAS MAYOR'S HOUSE SKIN
Description: Building Skin
Effect: Sets your Mayor's House to a "Christmas" look
Limit: Unlimited
Price: 60 presents (15 days) / 575 presents (permanent)
Tradable: Yes
Giftable: Yes
SMALL CHRISTMAS RESIDENCE SKIN
Description: Building Skin
Effect: Sets your Residence/Noble Residence to a "Christmas Look"
Limit: Unlimited
Price: 50 presents (15 days) / 295 presents (permanent)
Tradable: Yes
Giftable: Yes
MEDIUM CHRISTMAS RESIDENCE SKIN
Description: Building Skin
Effect: Sets your Residence/Noble Residence to a "Christmas Look"
Limit: Unlimited
Price: 55 presents (15 days) / 325 presents (permanent)
Tradable: Yes
Giftable: Yes
BIG CHRISTMAS RESIDENCE SKIN
Description: Building Skin
Effect: Sets your Residence/Noble Residence to a "Christmas Look"
Limit: Unlimited
Price: 60 presents (15 days) / 345 presents (permanent)
Tradable: Yes
Giftable: Yes
CHRISTMAS BENCH
Description: Decoration item
Star Menu: Goes back to your Star Menu when demolished
Limit: Unlimited
Price: 55 presents
Tradable: Yes
Giftable: Yes
CHRISTMAS HUT
Description: Decoration item
Star Menu: Goes back to your Star Menu when demolished
Limit: Unlimited
Price: 195 presents
Tradable: Yes
Giftable: Yes
PILE OF GIFTS
Description: Decoration item
Star Menu: Goes back to your Star Menu when demolished
Limit: Unlimited
Price: 40 presents
Tradable: Yes
Giftable: Yes
CHRISTMAS PYRAMID
Description: Decoration item
Star Menu: Goes back to your Star Menu when demolished
Limit: Unlimited
Price: 395 presents
Tradable: Yes
Giftable: Yes
CANDY CANE LANTERN
Description: Decoration item
Star Menu: Goes back to your Star Menu when demolished
Limit: Unlimited
Price: 45 presents
Tradable: Yes
Giftable: Yes
NUTCRACKER MEMORIAL
Description: Decoration item
Star Menu: Goes back to your Star Menu when demolished
Limit: Unlimited
Price: 265 presents
Tradable: Yes
Giftable: Yes
GINGERBREAD HOUSE
Description: Residence for 40 settlers.
Star Menu: Goes back to your Star Menu when demolished and loses upgraded levels.
Limit: 3 per Event
Price: 1195 presents
Tradable: Yes
Giftable: No
IMPROVED WATERMILL
Description: Generates water three times as fast as a normal watermill
Star Menu: Goes back to your Star Menu when demolished
Limit: 3 per Event
Price: 595 presents
Tradable: Yes
Giftable: No
CHRISTMAS TREE (SMALL)
Description: A very nice Christmas tree that can be used to decorate your island!
Star Menu: Goes back to your Star Menu when demolished
Limit: Unlimited
Price: 40 presents
Tradable: Yes
Giftable: Yes
CHRISTMAS TREE (ANIMATED)
Description: If you would like to decorate your city a little bit more, you can use this animated Christmas tree!
Star Menu: Goes back to your Star Menu when demolished
Limit: Unlimited
Price: 60 presents
Tradable: Yes
Giftable: Yes
SNOWMAN
Description: Decoration item
Star Menu: Goes back to your Star Menu when demolished
Limit: Unlimited
Price: 40 presents
Tradable: Yes
Giftable: Yes
DEERSTALKER HUT
Description: Produces unlimited meat without consuming any resources or deposits.
Star Menu: Goes back to your Star Menu when demolished
Limit: 2 per Event
Price: 495 presents
Tradable: Yes
Giftable: No
RECYCLING MANUFACTORY
Description: Produces unlimited coal without consuming any resources or deposits.
Star Menu: Goes back to your Star Menu when demolished
Limit: 2 per Event
Price: 295 presents
Tradable: No
Giftable: No
ARCTIC IRON MINE
Description: Output like a level 5 level Iron Mine, doesn't use a building license. It needs to be placed on a free iron deposit.
Star Menu: The building does not go back to the Star menu when demolished/depleted.
Limit: Unlimited
Price: 295 presents
Tradable: Yes
Giftable: Yes
RARITY PROVISION HOUSE
Description: A second Provision House that allows you to produce special re-fillers and more.
Star Menu: Goes back to your Star Menu when demolished
Limit: 1 per player in total (if you already own one, you cannot buy another one)
Price: 995 presents
Tradable: No
Giftable: No
Buildings obtained from the Event Calendar or Quests do not count towards normal limits.